There’s still some work to do on the full screen plugin for Rhythmbox, but the current version is very usable indeed. The latest addition is scrolling by hovering the track list.
I changed the display from a normal fixed table with 3 tracks to a gtk.Layout with a gtk.VBox containing n tracks. In a Layout widget it’s possible to freely place and move child widgets, so by detecting motion events on the edges of the Layout you can emulate scrolling by moving a child widget accordingly with Layout.move(widget, x, y). Unfortunately I get a rather nasty blinking effect when scrolling too fast, and I don’t have an explanation for this, so I’d be glad to hear from anyone who can help.
def track_layout_scroll(self, widget, event): time_step = 10 #msecs ycoord = event.y accel_factor = 10 #how many pixels to scroll at the edge edge_distance = 100.0 #pixels layout_size = widget.get_size() top_dist = edge_distance - ycoord bot_dist = edge_distance - layout_size[1] + ycoord if top_dist > 0: accel = -1 - (top_dist / edge_distance) * accel_factor elif bot_dist > 0: accel = 1 + (bot_dist / edge_distance) * accel_factor else: accel = 0.0 if self.scroll_event_id: gobject.source_remove(self.scroll_event_id) if not accel == 0.0: self.scroll_event_id = gobject.timeout_add(time_step, self.do_scrolling, accel, widget) def do_scrolling(self, accel, layout_widget): step = int(1*accel) if step == 0: return vbox_size = self.vbox.size_request() layout_size = layout_widget.get_size() scroll_height = vbox_size[1]-layout_size[1] if self.scroll_y + step < 0: self.scroll_y = 0 elif self.scroll_y + step > scroll_height: self.scroll_y = scroll_height else: self.scroll_y += step self.track_layout.move(self.vbox, 0, -self.scroll_y) return self.scroll_y > 0 and self.scroll_y < scroll_height
The code is related to my Rhythmbox plugin, but I’m sure you get the idea. Also please note, that track_layout_scroll has to receive notify_motion_event from the Layout widget, and that you have to set a size for the Layout widget with set_size().
Update: By playing around with time_step (lowering it to be more exact) and slowing down the acceleration, I managed to almost make the white flashes disappear.
